About Us

本所成果

國際與國內研討會

Digital Game and Intelligent Toy Enhanced Learning 2010

In light of the shared research interests of the two communities, IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) and IEEE WMUTE(International Conference on Wireless, Mobile and Ubiquitous Technologies in Education) conferences 2010 will be held jointly in Kaohsiung, Taiwan. Participants in both conferences will be able to interact and exchange ideas, which we hope will stimulate more exciting ideas for future research....[more]

Wireless, Mobile and Ubiquitous Technologies in Education 2010

The convergence of global adoption of smart phones integrating hi-quality media capture devices and trends in social networking, participatory media and cyber infrastructure provide remarkable opportunities for making mobile social media integral to distributed learning environments. We expect to see mobile social media, incorporating video, photos, social networking and communication capabilities to be one of the major new applications for the mobile web, and we welcome contributions that help advance visions, technologies, research and theories to better support learning and educational purposes. ......[more]

International Conference on Computers in Education 2008

The 16th International Conference on Computers in Education, ICCE 2008, to be held  on October 27 through 31, 2008, will be a prospective and high quality international conference that provides a forum for exchange and interaction in employing the use of digital technology in education.....[more]

Digital Game and Intelligent Toy Enhanced Learning 2007

There is a rapidly growing interest in the design of digital games and intelligent toys for learning. Digital games use advanced computing, multimedia and Internet technology while intelligent toys are embedded with chips and sensors utilize wireless, mobile, and ubiquitous computing technologies. The game and toy designs that these technologies make possible integrate individual and social activities in new ways ......[more]

Intelligent Tutoring Systems 2006

The 8th ITS conference is going to be held in Taiwan on June 26 through June 30, 2006. Since the first one was held in Montreal in 1988, the conference of ITS has provided an excellent forum where researchers and practitioners of all fields of Computer Science and Human Learning can exchange their work, ideas, theories, experiments, techniques and applications ......[more]

行動與無所不在數位學習研討會 2006

隨著無線網路與行動設備的進步實現了行動與無所不在的學習環境,生活環境週遭將漫佈著有計算能力之設備與網路,學習者與同儕、教師、家庭、與環境得以更緊密的互動, 瞭解行動與無所不在的計算環境在未來教學所面臨的挑戰以及如何支援學習,將有助於我們發現新的研究方向與實現一個無所不在學習的學習情境,本次研討會希望廣邀各界代表對於此領域有興趣的先進一同參與討論分享經驗。 [more]

Game Based Digital Learning 2006

遊戲式數位學習是一個新興的數位學習領域,在提升學生學習的注意力、興趣、創意、人際關係的培養等,具有相當大的發展潛能,研究議述包含遊戲式學習策略、遊戲式學習內容、數位遊戲技術應用,涉及認知科學、資訊科學、社會科學等跨科際領域。本研討會除了學界之外,同時邀請產業界與社會各界人士,特別針對台灣本土現況,探討其未來研究、發展與應用的方向。 [more]

Computer Supported Collaborative Learning 2005

The Computer Supported Collaborative Learning (CSCL) conference has become an internationally-recognized forum for the exchange of research findings related to learning in the context of collaborative activity and the exploration of how such learning might be augmented through technology. [more]

Wireless and Mobile Technologies in Education 2004

Emerging wireless and mobile technologies bring new opportunities for learners to be more intensely connected, either face-to-face or at a distance, and extend one's learning community to friends, teachers, mentors, parents, and beyond. Modern learning theories advocate many social aspects of learning such as discourse, communities of practice, collaborative learning, internalization of social process ......[more]

Global Chinese Conference on Computers in Education 2001

第一屆 GCCCE 會議在廣州舉辦 ( 1997 ) ,第二屆在香港舉辦 ( 1998 ) ,第三屆在澳門舉辦 ( 1999 ) ,而第四屆會議是在新加坡舉辦 ( 2000 ) 。全球有四分之一的人口說中文,如今正處於新的千禧年的開始的我們,應該去思考且開始採取行動來建立一個華文的網路世界。在像這樣一個知識經濟急速前進的網際空間裡,如何藉由世界上不同社會與地區的共同合作及分享來滿足華文網路世界創造的議題等是需要被討論的 ......[more]

International Conference on Computers in Education 2000

ICCE 是由我國推向國際化的一項學術會議,該會前三屆在台灣舉行,分別由師範大學(1989)、淡江大學(1991)、中央大學(1993)辦理。在前三屆主辦學校的努力下,會議成果展現優良,深受國際人士的重視。 自第三屆之後成立 AACE(Association for the Advancement ofComputing in Education) 亞太分會( Asia-Pacific Chapter, APC),並由此分會主導,輪流由亞太地區之國家承辦 ......[more]

學會總部

全球華人計算機教育應用學會

「全球華人計算機教育應用學會」 (GCSCE) 之宗旨如下:(1) 加強及提昇全球華人應用資訊、電腦及通訊等科技於教育上,並反映這方面的中國文化、教育及語言的特色和認知。 (2) 組織「全球華人計算機教育應用研討會」系列會議。(3) 組織及管理「全球華人計算機教育期刊」(GCJCE)。 [more]

Asia-Pacific Society for Computers in Education

The Asia-Pacific Society for Computers in Education (APSCE) was formed on 1 January 2004. It is an independent academic society whose broad objective is to promote the conduct and communication of scientific research related to all aspects of the use of computers in education, especially within the Asia-Pacific. [more]

Global Researcher and Testbed Network for 1:1 Technology Enhanced Learning

G1:1, pronounced as "G one one", is a global initiative for collaborative research that supports increased international sharing and coordination of 1:1 TEL . Currently, this global network of research teams aims at promoting the rapid advancement of research-based understandings of 1:1 TEL that will provide the foundation and disseminate information for progressively extending its impact throughout the world. [more]

本所成果

亞卓市 (EduCities)

G1:1, pronounced as "G one one", is a global initiative for collaborative research that supports increased international sharing and coordination of 1:1 TEL . Currently, this global network of research teams aims at promoting the rapid advancement of research-based understandings of 1:1 TEL that will provide the foundation and disseminate information for progressively extending its impact throughout the world. [more]

EduClick 按按按教學遙控器

松博學習科技股份有限公司,成立於 1999 年 12 月, 是與中央大學學習科技實驗室合作 成立的公司,旨在藉由雙方共同研發產品的基礎與理念,將研究成果透過商業運作模式,推廣至適用的機構及團體, 運轉出學習科技產業的基礎,亦符合落實學術運用於產業的認知。產品的研發均以學習科技為導向,以發展任何有助於學習教育、傳授過程及管理上的產品為目標。松博的第一套產品,「按按按」高互動遙控教學系統,配合學校「班班有電腦」的學習方 式,也就是未來「高互動教室」學習生態演化過程的開始,藉由「按按按」的運用,使教室的學習氣氛更熱絡,也能即時了解每個學生的學習狀況,增加師生之間的互動,讓教學 的過程更具意義。 未來松博將秉持開發的精神,不斷研發最佳的產品,及更完善的售後服務系統,為學習教育盡一份心力。 [more]

Digital Classroom Environment

EduClick 是 DCE 系列的第一代產品。 DCE 2.0 & 3.0 系統採用了 802.11b 無線網路技術,以及以 WINCE 為作業系統的 WebPAD 和 Tablet PC 為學習的輔具。 老師使用觸控式的電子白板進行課堂的教學,可以讓教師維持舊有的教學習慣,相較於舊有的DCE 1.0 ,學習輔具的功能有著強大的進展,不再只能單純的做數字的選擇,而可以有運算的能力,學生現在除了可以對老師的問題做即時的互動,還多了如同電子筆記,即時測驗,網際網路內容存取等功能,大為提高了教室內教學之間的互動性。DCE 4.0 系統建置於 Java 平台環境上,可透過 plug-in 的開發及載入方式支援各種的學習活動。 DCE 4.0 主要有五大功能:學生分組、個人註記、註記分享、學生端即時監控、學習歷程統計。所有的學習活動歷程及教材資料將自動地上傳至伺服器中,可讓老師或學生於課後進行線上瀏覽。 [more]

Future classroom

現今的教室中,缺乏有效的顯示設備,以支援小組顯示組員的資訊,進行合作學習活動。未來教室提出了一共同螢幕的群組軟體,使用共同螢幕來顯示組員資訊,提供共同的注視區域,促進組員互動並改善溝通模式。